翻訳と辞書
Words near each other
・ Evo TV
・ Evo zore, evo dana
・ Evo-Stik League
・ EvoBus
・ Evoca Cola
・ Evocati Augusti
・ Evocation
・ Evocation (band)
・ Evocation (disambiguation)
・ Evocation in popular culture
・ Evocative/suppression testing
・ Evocatus
・ Evocb
・ Evochron Alliance
・ Evochron Legends
Evochron Renegades
・ Evocoa
・ Evodiamine
・ Evodianthus
・ Evodinus
・ Evodinus borealis
・ Evodinus lanhami
・ Evodinus monticola
・ Evodio Velázquez Aguirre
・ Evodius
・ Evodoula
・ Evofosfamide
・ Evoga
・ Evogene
・ EVoice


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Evochron Renegades : ウィキペディア英語版
Evochron Renegades

Evochron Renegades is a freeform videogame that forms the 2007 installment in the indie StarWraith 3D Games series of space simulation games. It is the sequel to ''Evochron: Alliance 2.0''. ''Evochron Renegades'' features a vast and seamless universe that lets the player fly anywhere, without loading screens or choppy environment flipping.〔(【引用サイトリンク】 title=GameSpot Evochron Renegades for PC )〕 The game is especially notable for being the successful product of a one-man development studio.〔(【引用サイトリンク】 title=Alt.games interview with Shawn Bower )
==Gameplay==
''Evochron Renegades'' features three main gameplay modes: training, freeform single player (which includes an integrated story), and multiplayer. In either single player or multiplayer, the player can choose their own path in the game: becoming a pirate, miner, mercenary, trader, racer, smuggler, explorer, provider of cleaning services, virtually anything, without having to preselect a profession, guild or race.
Multiplayer was not officially announced as a feature of ''Renegades'', but was later announced through a hunt for an unknown easteregg during the beta testing. Testers quickly unravelled textual clues in the games text files, finally resulting in the common understanding the easteregg was in fact a multiplayer mode.
The whole game fits into a 30Mb download - it creates such a large and sophisticated universe through using computer code and mathematical algorithms to instantly build images, meshes and textures in a PC's memory (procedural generation), then the game uses these in the same way a normal game would if it were calling fixed files from the hard-drive.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Evochron Renegades」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.